cleric

Hi everyone. This guide is kind of a combination of all cleric guides posted on hidden-street. Most of them have a flaw in the first 10 lvls (lvl 30 to lvl 40), but then again some people will consider my guide to have flaws. Basically, for a perfect cleric, you NEED to roll a str 4, dex 4 when you start your account. Int and Luk have to add to 17. So, you keep luk 3 above your lvl (for example: if lvl 40, luk should be 43). Some people ask whether or not they should include luk upgrades from equip in this build. I say no (if lvl 40, luk is 46 (43+3), still add 1 point to luk when you level). Basically, you train on snails on maple island until lvl 8, and then you come to ellina and make your job advancement. You will get sp points. Here is the build for sp points:

First Job Lvl 8: 1 energy bolt 9: 3 Mp recovery 10: 2 Mp recovery, 1 Max Mp increase 11: 3 Max Mp increase 12: 3 Max Mp increase 13: 3 Max Mp increase(maxed) 14: 3 Mp recovery 15: 3 Mp recovery 16: 3 Mp recovery 17: 2 Mp recovery(maxed), 1 Magic claw 18: 3 Magic claw 19: 3 Magic claw 20: 3 magic claw 21: save sp 22: save sp 23: 9 Magic claw 24: 1 Magic claw(maxed), 2 Magic guard 25: 3 Magic Guard 26: 3 Magic Guard 27: 3 Magic Guard 28: 3 Magic Guard 29: 3 Magic Guard 30: 3 Magic Guard

Do not put more than one into Energy Bolt. It doesn't seem like it, but magic claw is way better in the end.

Training spots 8-13: hunting grounds floor 1 14-18: hunting grounds floor 2 19-22: bottom of perion street corner 23-26: Ant tunnel 1-3 27-30: PQ!!!

Now its time to advance as a cleric (or fire/ice, but i believe cleric is way better). You go talk to Grendel the really old, then you buy like 30 mana elixirs and 50 orange potions, you go do the job advancement quest, come back to grendel, and he'll advance you as a cleric. You will get 500 mp and a row in the etc inventory. And 1 sp.

Second Job 30: 1 Heal 31: 3 Heal 32: 2 Heal, 1 MP Eater 33: 1 Heal, 1 MP Eater, 1 Teleport 34: 2 Heal, 1 MP Eater 35: 3 Heal 36: 3 Heal 37: save sp 38: save sp 39: save sp 40: save sp 41: 15 Heal(maxed) 42: 3 MP Eater 43: 3 MP Eater 44: 3 MP Eater 45: 3 MP Eater 46: 3 MP Eater 47: 2 MP Eater (maxed), 1 Invincible 48: 3 Invincible 49: 3 Invincible 50: 3 Invincible 51: 3 Invincible 52: 3 Invincible 53: 3 Invincible 54: 1 Invincible (maxed), 2 Bless 55: 3 Bless 56: 3 Bless 57: 3 Bless 58: 3 Bless 59: 3 Bless 60: 3 Bless (maxed) 61: 3 Teleport 62: 3 Teleport 63: 3 Teleport 64: 3 Teleport 65: 3 Teleport 66: 3 Teleport 67: 1 Teleport (maxed), 2 Holy Arrow 68: 3 Holy Arrow 69: 3 Holy Arrow 70: 3 Holy Arrow

First of all, some people might argue with me about my weird sp arrangement in the first few lvls. That is because in the first levels of clerichood, you need teleport for running away from monsters and grabbing items from people stupid enough to drop them (i got a black crystal ore from a drop party in the ship once). Mp eater is awesome because it reduces amount of mp spent by around 10% even at sp 1, which is like 200k in mp pots over time. 3 sp mp eater is even better. 1 sp or 3 sp, Heal will be maxed at lvl 41 anyways, and that isnt that bad. Youre not supposed to fight Zombie lupins until lvl 43 anyways (at lvl 40 - 42, you miss them too much). I maxed mp eater after holy arrow because after i max it, i say goodbye to mp pots. Then comes invincible. I think 30% wep damage is way better than 20 avoid, 20 accuracy, 20 mdef, 20 wdef, so i maxed invincible before bless. Then i max bless, because it serves as a ticket to a party (preferrably with a spearman, which means hyperbody). Then i max teleport. Teleport beco