lvl+121-199

Boss Summons Low Darkstar and High Darkstar Boss Boss Attacks without warning. (Unofficial Name) Boss JMS only Boss Boss Boss Boss Boss Boss Boss Boss Boss Boss Summons Puco, Punco, Cuzco, and Opachu Boss Summons Punco, Cuzco, and Opachu Boss Boss Boss Boss Boss Boss Boss Boss Appear with Wulin Yaoseng Boss Boss Boss Boss summons Wulin Yaoseng's Clone Boss Boss Boss Boss Boss Boss Boss Boss Boss Boss Boss Boss Boss Boss Boss summons Mini Toad
 * ~ Picture ||~ Monster Info ||~ Notes ||
 * [[image:http://media.strategywiki.org/images/b/b6/MS_Monster_Papulatus_Clock.png width="234" height="275" link="http://strategywiki.org/wiki/Image:MS_Monster_Papulatus_Clock.png"]] || //**Papulatus Clock**//
 * **Level**: 125
 * **HP**: 23,000,000
 * **MP**: 2,000,000
 * **Avoid**: 12
 * **Knockback**: 10,000
 * **EXP**: 596,000 || A steady speed monster. Papulatus occasionally retreats inside its clock, rendering it invincible, which lets it regain HP. However, in this state, it is also unable to hurt you. It is capable of stunning, doing a lightning attack, and using Fallen One to reduce your HP/MP to 1, though arguably the most annoying skill it possess is Dispel, which removes all your beneficial enchantments (Magic Guard, Rage, Haste, Bless, etc.) For a mage, this move is often fatal. Summoned by the defeat of the Time Sphere at the base of the Clock Tower. Can only be fought Twice a day. ||
 * [[image:http://media.strategywiki.org/images/6/60/MS_Monster_Papulatus.png width="104" height="181" link="http://strategywiki.org/wiki/Image:MS_Monster_Papulatus.png"]] || //**Papulatus**//
 * **Level**: 125
 * **HP**: 1,590,000
 * **MP**: 800
 * **Avoid**: 40
 * **Knockback**: 12,000
 * **EXP**: 970,000 || After Papulatus is separated from its ride, it starts to zoom around at a VERY fast speed, but seems unable to conjure any attacks other than its physical ram. It's still fairly fatal though, doing around 5000 damage that is enough to instantly kill an archer or hermit (Chief Bandits can use Meso Guard to get around that). Like Jr. Boogie, it can't hit you if you crouch. It drops many important items and 4th job skills, and is hunted very actively. In GlobalMS, Papulatus drops Papulatus's Curl, an item needed to upgrade Ancient Armor into the powerful Bosshunter Gear. ||
 * [[image:http://media.strategywiki.org/images/a/a6/MS_Monster_Silver_Spear_Monk.gif width="120" height="130" link="http://strategywiki.org/wiki/Image:MS_Monster_Silver_Spear_Monk.gif"]] || //**Silver Monk**//* **Level**: 125
 * **HP**: 225,000
 * **MP**: 450
 * **Avoid**: 45
 * **Knockback**: 1,000
 * **EXP**: 7,500 || A monster which appears in the CangJing Tower of Shaolin Temple, strong and high avoid. Although its HP is higher than the monster of its level, it isn't Boss. It can drop some skill books as well. ||
 * [[image:http://media.strategywiki.org/images/7/72/MS_Monster_Silver_Giant.gif width="190" height="100" link="http://strategywiki.org/wiki/Image:MS_Monster_Silver_Giant.gif"]] || //**Silver Giant**//* **Level**: 125
 * **HP**: 225,000
 * **MP**: 450
 * **Avoid**: 45
 * **Knockback**: 1,000
 * **EXP**: 7,500 || A strong monster which appears in the CangJing Tower of Shaolin Temple.Note that he isn't Boss. His gigantic hammer may seem dangerous, it is actually quite weak when it comes to damage. He can drop skill books as well. ||
 * [[image:http://media.strategywiki.org/images/4/40/MS_Monster_Female_Boss.png width="46" height="75" link="http://strategywiki.org/wiki/Image:MS_Monster_Female_Boss.png"]] || //**Female Boss**//
 * **Level**: 130
 * **HP**: 75,000,000
 * **MP**: 10,000
 * **Avoid**: 43
 * **Knockback**: 1,000
 * **EXP**: 3,900,000 || This is the boss of choice for many players to take down since you can fight it in all channels. However if your party to take it down contains many leechers, expect yourself to be kill-stealed without warning. (Update: As of Patch 1.18 of JMS, it can do up to 18000 damage with its slap now.) She hates any type of light spell, so shes susceptible to Holy and Lightning skills. Commonly referred to as Anego. Located in the map just before the big boss, at the end of Showa Hideout. In GlobalMS, her gun attack is replaced by a ranged punch, but the deadly slap remains. ||
 * [[image:http://media.strategywiki.org/images/6/6f/MS_Monster_Summon_Toad.png width="46" height="41" link="http://strategywiki.org/wiki/Image:MS_Monster_Summon_Toad.png"]] || //**Mini Toad**//
 * **Level**: 130
 * **HP**: 98,000
 * **MP**: 280
 * **Avoid**: 40
 * **Knockback**: 12,000
 * **EXP**: 6,200 || A small blue toad. It's tougher than it looks. Summoned by the Big Toad form of the Feudal Lord, located in Zipangu's new Kaede Castle Area. ||
 * [[image:http://media.strategywiki.org/images/e/ee/MS_Monster_Golden_Monk.gif width="70" height="75" link="http://strategywiki.org/wiki/Image:MS_Monster_Golden_Monk.gif"]] || //**Little Golden Monk**//* **Level**: 130
 * **HP**: 270,000
 * **MP**: 550
 * **Avoid**: 75
 * **Knockback**: 1,000
 * **EXP**: 8,000 || One of the two non-Boss type monsters with highest levels. It has low attack, but has high avoidability. It can also drop a variety of skill books but the rate is extremely low. Appears in the ShaoLin Temple's CangJing Tower. ||
 * [[image:http://media.strategywiki.org/images/9/97/MS_Monster_Golden_Giant.gif width="190" height="105" link="http://strategywiki.org/wiki/Image:MS_Monster_Golden_Giant.gif"]] || //**Golden Giant**//* **Level**: 130
 * **HP**: 270,000
 * **MP**: 550
 * **Avoid**: 75
 * **Knockback**: 1,000
 * **EXP**: 8,000 || One of the two highest-leveled non-boss type monsters in the game. It has high avoidability, and can be found on the 7th floor of Shaolin Temple's Cangjing Tower. In Chinese tespia, its attack can go as high as 15000, but they lowered it when the map is released in the public servers. He can also drop a variety of skill books with a low rate. ||
 * [[image:http://media.strategywiki.org/images/9/97/MS_Monster_Golden_Giant.gif width="190" height="105" link="http://strategywiki.org/wiki/Image:MS_Monster_Golden_Giant.gif"]] || //**Golden Giant**//
 * **Level**: 130
 * **HP**: 85,000,000
 * **MP**: 1000
 * **Avoid**: 35
 * **Knockback**: 50,000
 * **EXP**: 4,000,000 || Can only be found on the 7th floor of JMS's version of Shaolin Temple's Cangjing Tower. His HP is very high and his damage can go as high as 12,000, so he is a dangerous Boss. You must to be careful when facing it. In some ways, it's comparable to the Female Boss in Showa Town, Anego. ||
 * [[image:http://media.strategywiki.org/images/6/6b/MS_Monster_Zakum%27s_Arm_1.png width="155" height="228" link="http://strategywiki.org/wiki/Image:MS_Monster_Zakum%27s_Arm_1.png"]] || //**Zakum's Arm 1**//
 * **Level**: 140
 * **HP**: 33,000,000
 * **MP**: 18,000
 * **Avoid**: 14
 * **Knockback**: 50,000
 * **EXP**: 1,344,000 || This is also known as Drain Arm, drains both HP and MP. ||
 * [[image:http://media.strategywiki.org/images/e/e1/MS_Monster_Zakum%27s_Arm_2.png width="160" height="224" link="http://strategywiki.org/wiki/Image:MS_Monster_Zakum%27s_Arm_2.png"]] || //**Zakum's Arm 2**//
 * **Level**: 140
 * **HP**: 33,000,000
 * **MP**: 18,000
 * **Avoid**: 14
 * **Knockback**: 50,000
 * **EXP**: 1,344,000 || This is also known as Drain Arm, drains both HP and MP. ||
 * [[image:http://media.strategywiki.org/images/c/cb/MS_Monster_Zakum%27s_Arm_3.png width="229" height="165" link="http://strategywiki.org/wiki/Image:MS_Monster_Zakum%27s_Arm_3.png"]] || //**Zakum's Arm 3**//
 * **Level**: 140
 * **HP**: 22,000,000
 * **MP**: 18,000
 * **Avoid**: 14
 * **Knockback**: 50,000
 * **EXP**: 896,000 || This is the arm that casts Fire/Poison spells. Threat to weapon damage classes more than magicians. ||
 * [[image:http://media.strategywiki.org/images/a/a0/MS_Monster_Zakum%27s_Arm_4.png width="240" height="184" link="http://strategywiki.org/wiki/Image:MS_Monster_Zakum%27s_Arm_4.png"]] || //**Zakum's Arm 4**//
 * **Level**: 140
 * **HP**: 22,000,000
 * **MP**: 18,000
 * **Avoid**: 14
 * **Knockback**: 50,000
 * **EXP**: 896,000 || This is the arm that casts Ice/Lightning spells. Threat to weapon damage classes more than magicians. ||
 * [[image:http://media.strategywiki.org/images/a/ae/MS_Monster_Zakum%27s_Arm_5.png width="250" height="111" link="http://strategywiki.org/wiki/Image:MS_Monster_Zakum%27s_Arm_5.png"]] || //**Zakum's Arm 5**//
 * **Level**: 140
 * **HP**: 27,500,000
 * **MP**: 18,000
 * **Avoid**: 14
 * **Knockback**: 50,000
 * **EXP**: 1,120,000 || Recommended to take this arm out As soon as possible because this arm causes status inflictions. A lot of players died at Zakum because of this arm. Probably one of the more threatening arms to magicians, along with the physical attack arm. However, if you wish to take a break from Zakum, this would be the ideal arm to kill last because this arm does not reduce your hp nor heals like Zakum's Arm 6. ||
 * [[image:http://media.strategywiki.org/images/a/a9/MS_Monster_Zakum%27s_Arm_6.png width="260" height="186" link="http://strategywiki.org/wiki/Image:MS_Monster_Zakum%27s_Arm_6.png"]] || //**Zakum's Arm 6**//
 * **Level**: 140
 * **HP**: 30,000,000
 * **MP**: 18,000
 * **Avoid**: 14
 * **Knockback**: 50,000
 * **EXP**: 1,120,000 || Strongly recommended to take this arm out first because this arm heals Zakum and its 8 hands about 50,000 - 55,000 hp per 30 seconds. So unless you want to fight longer take this arm out as soon as Zakum appears. ||
 * [[image:http://media.strategywiki.org/images/3/3d/MS_Monster_Zakum%27s_Arm_7.png width="249" height="145" link="http://strategywiki.org/wiki/Image:MS_Monster_Zakum%27s_Arm_7.png"]] || //**Zakum's Arm 7**//
 * **Level**: 140
 * **HP**: 25,300,000
 * **MP**: 18,000
 * **Avoid**: 14
 * **Knockback**: 50,000
 * **EXP**: 1,030,400 || This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm. ||
 * [[image:http://media.strategywiki.org/images/2/2f/MS_Monster_Zakum%27s_Arm_8.png width="264" height="122" link="http://strategywiki.org/wiki/Image:MS_Monster_Zakum%27s_Arm_8.png"]] || //**Zakum's Arm 8**//
 * **Level**: 140
 * **HP**: 25,300,000
 * **MP**: 18,000
 * **Avoid**: 14
 * **Knockback**: 50,000
 * **EXP**: 1,030,400 || This is also known as the Physical Attack Arm. Probably one of the more threatening arms to magicians, along with the status inflict arm. ||
 * [[image:http://media.strategywiki.org/images/e/ea/MS_Monster_Zakum_1.png width="385" height="387" link="http://strategywiki.org/wiki/Image:MS_Monster_Zakum_1.png"]] || //**Zakum 1**//
 * **Level**: 140
 * **HP**: 66,000,000
 * **MP**: 30,000
 * **Avoid**: 12
 * **Knockback**: 50,000
 * **EXP**: 0 || Automatically becomes a target once the arms are defeated. Summons Boogies, Puco, Punco, and Cuzco. NOTE: Archers and Thieves will most likely instantly die upon touching the body, even with hyper body. Can be fought twice a day. (Only once in a few versions) ||
 * [[image:http://media.strategywiki.org/images/7/73/MS_Monster_Zakum_2.png width="385" height="386" link="http://strategywiki.org/wiki/Image:MS_Monster_Zakum_2.png"]] || //**Zakum 2**//
 * **Level**: 140
 * **HP**: 88,000,000
 * **MP**: 35,000
 * **Avoid**: 14
 * **Knockback**: 50,000
 * **EXP**: 0 || Replaces the first form once its HP is eliminated. ||
 * [[image:http://media.strategywiki.org/images/e/e8/MS_Monster_Zakum_3.png width="385" height="416" link="http://strategywiki.org/wiki/Image:MS_Monster_Zakum_3.png"]] || //**Zakum 3**//
 * **Level**: 140
 * **HP**: 110,000,000
 * **MP**: 40,000
 * **Avoid**: 16
 * **Knockback**: 50,000
 * **EXP**: 7,000,000 || Replaces the second form once its HP is eliminated. ||
 * [[image:http://media.strategywiki.org/images/e/ec/MS_Monster_Head_A_of_Dying_HonTale.png width="253" height="209" link="http://strategywiki.org/wiki/Image:MS_Monster_Head_A_of_Dying_HonTale.png"]] || //**Dead Horned Tail's Head A**//
 * **Level**: 140
 * **HP**: 66,000,000
 * **MP**: 30,000
 * **Avoid**:
 * **Knockback**:
 * **EXP**: 0 || This monster is basically a filler that shows that this part isn't functioning anymore, as in it won't do damage to you and you can't damage it either while it is in this form. The same goes with the other seven parts. ||
 * [[image:http://media.strategywiki.org/images/9/9e/MS_Monster_Head_B_of_Dying_HonTale.png width="161" height="333" link="http://strategywiki.org/wiki/Image:MS_Monster_Head_B_of_Dying_HonTale.png"]] || //**Dead Horned Tail's Head B**//
 * **Level**: 140
 * **HP**: 66,000,000
 * **MP**: 30,000
 * **Avoid**:
 * **Knockback**:
 * **EXP**: 0 ||  ||
 * [[image:http://media.strategywiki.org/images/b/bf/MS_Monster_Head_C_of_Dying_HonTale.png width="253" height="209" link="http://strategywiki.org/wiki/Image:MS_Monster_Head_C_of_Dying_HonTale.png"]] || //**Dead Horned Tail's Head C**//
 * **Level**: 140
 * **HP**: 66,000,000
 * **MP**: 30,000
 * **Avoid**:
 * **Knockback**:
 * **EXP**: 0 ||  ||
 * [[image:http://media.strategywiki.org/images/c/ce/MS_Monster_Left_Hand_of_Dying_HonTale.png width="210" height="141" link="http://strategywiki.org/wiki/Image:MS_Monster_Left_Hand_of_Dying_HonTale.png"]] || //**Dead Horned Tail's Left Hand**//
 * **Level**: 140
 * **HP**: 66,000,000
 * **MP**: 30,000
 * **Avoid**:
 * **Knockback**:
 * **EXP**: 0 ||  ||
 * [[image:http://media.strategywiki.org/images/4/4b/MS_Monster_Right_Hand_of_Dying_HonTale.png width="210" height="141" link="http://strategywiki.org/wiki/Image:MS_Monster_Right_Hand_of_Dying_HonTale.png"]] || //**Dead Horned Tail's Right Hand**//
 * **Level**: 140
 * **HP**: 66,000,000
 * **MP**: 30,000
 * **Avoid**:
 * **Knockback**:
 * **EXP**: 0 ||  ||
 * [[image:http://media.strategywiki.org/images/9/97/MS_Monster_Wings_of_Dying_HonTale.png width="499" height="261" link="http://strategywiki.org/wiki/Image:MS_Monster_Wings_of_Dying_HonTale.png"]] || //**Dead Horned Tail's Wings**//
 * **Level**: 140
 * **HP**: 66,000,000
 * **MP**: 30,000
 * **Avoid**:
 * **Knockback**:
 * **EXP**: 0 ||  ||
 * [[image:http://media.strategywiki.org/images/2/27/MS_Monster_Leg_of_Dying_HonTale.png width="423" height="166" link="http://strategywiki.org/wiki/Image:MS_Monster_Leg_of_Dying_HonTale.png"]] || //**Dead Horned Tail's Legs**//
 * **Level**: 140
 * **HP**: 66,000,000
 * **MP**: 30,000
 * **Avoid**:
 * **Knockback**:
 * **EXP**: 0 ||  ||
 * [[image:http://media.strategywiki.org/images/b/b9/MS_Monster_Tail_of_Dying_HonTale.png width="407" height="146" link="http://strategywiki.org/wiki/Image:MS_Monster_Tail_of_Dying_HonTale.png"]] || //**Dead Horned Tail's Tails**//
 * **Level**: 140
 * **HP**: 66,000,000
 * **MP**: 30,000
 * **Avoid**:
 * **Knockback**:
 * **EXP**: 0 ||  ||
 * [[image:http://media.strategywiki.org/images/0/0a/MS_Monster_Wulin_Yaoseng%27s_Clone.png width="190" height="100" link="http://strategywiki.org/wiki/Image:MS_Monster_Wulin_Yaoseng%27s_Clone.png"]] || //**Wulin Yaoseng's Clone**//
 * **Level**: 140
 * **HP**: 15,000,000
 * **MP**: 35,000
 * **Avoid**: 20
 * **Knockback**: 1,000
 * **EXP**: 200,000 || Only the Wulin Yaoseng can summon him. But now he can't be summoned in both CMS and JMS, it's a bug. He can make the players in a state of confusion. An important thing to note is that he isn't Boss, so ice, poison and shadow web is effective against him. He can drop skill books as well, including [Mastery Book]Assassinate 20 and [Mastery Book]Boomerang Step 20. ||
 * [[image:http://media.strategywiki.org/images/9/93/MS_Monster_Krexel_Dormant.png width="518" height="409" link="http://strategywiki.org/wiki/Image:MS_Monster_Krexel_Dormant.png"]] || //**Krexel**//
 * **Level**: 140
 * **HP**: 10
 * **MP**: 10
 * **Avoid**: 10
 * **Knockback**: 0
 * **EXP**: 0 || The first form of the enormous Singapore boss, Krexel. It has low HP because it works like the Time Sphere for Papulatus: attacking it will cause the true form to appear. To view the full size image, click here [|[1]] ||
 * [[image:http://media.strategywiki.org/images/c/c4/MS_Monster_Krexel.png width="498" height="390" link="http://strategywiki.org/wiki/Image:MS_Monster_Krexel.png"]] || //**Krexel**//
 * **Level**: 140
 * **HP**: 250,000,000
 * **MP**: 18,000
 * **Avoid**: 20
 * **Knockback**: 50,000
 * **EXP**: 1,344,000 || The fully awakened form of Krexel. It's so massive that it doesn't just fill the map; it IS the map. A party fighting Krexel will actually have to stand on parts of its body to attack. Has a number of dangerous attacks. Click on [|this link] to view its' true size. ||
 * [[image:http://media.strategywiki.org/images/5/5f/MS_Monster_Krexel_2_Thumb.png width="462" height="362" link="http://strategywiki.org/wiki/Image:MS_Monster_Krexel_2_Thumb.png"]] || //**Krexel**//
 * **Level**: 140
 * **HP**: 250,000,000
 * **MP**: 40,000
 * **Avoid**: 18
 * **Knockback**: 50,000
 * **EXP**: 2,000,000 || The final form of Krexel. It's so massive that it doesn't just fill the map; it IS the map. A party fighting Krexel will actually have to stand on parts of its body to attack. After the fight has gone on for some time, Krexel loses an eye, but that only makes the battle that much more fierce. Can summon Bacal and has a number of dangerous attacks.Besides, Krexel Strong against Fire, ice, lightning, holy and poison, so it is diffcult to kill. Click on [|this link] to view its' true size. ||
 * [[image:http://media.strategywiki.org/images/0/0b/MS_Monster_Wulin_Yaoseng.png width="220" height="160" link="http://strategywiki.org/wiki/Image:MS_Monster_Wulin_Yaoseng.png"]] || //**Wulin Yaoseng**//
 * **Level**: 150
 * **HP**: 80,000,000
 * **MP**: 60,000
 * **Avoid**: 27
 * **Knockback**: 3,000
 * **EXP**: 24,000,000 || He's one of the most dangerous and hardest Boss ever in the game. You must kill him in 10 minutes, or you will be forced out of the map.He can summon Wulin Yaoseng's Clone to disturb the players. One of his remarkable attack is the ability to reduces your HP/MP to 1, by jumping into mid-air and creating an explosion of flame. Besides, he can also shoot raging flame out of hand then you're in state of weakness, causing nearby monsters to attack. He can also swing Holy Spear to attack and slow down you. Of course, he has good drops, such as [Mastery Book]Assassinate 20 and [Mastery Book]Sharp Eyes 20. But now he can only summon Jr. Lucida in both CMS and JMS, it's a bug ||
 * [[image:http://media.strategywiki.org/images/5/59/MS_Monster_Bodyguard_A.png width="53" height="82" link="http://strategywiki.org/wiki/Image:MS_Monster_Bodyguard_A.png"]] || //**Bodyguard A**//
 * **Level**: 152
 * **HP**: 400,000,000
 * **MP**: 5,000
 * **Avoid**: 40
 * **Knockback**: 250
 * **EXP**: 13,800,000 || This Bodyguard possesses a punch which has a 100% stun rate, and if you are punched again and again, you will not be able to recover from it. Then he will finish with a 27000 damage kick so no class can survive it. It mainly uses karate type moves. It is summoned in the map after the Bain-filled Armory, Nightmarish Last Days, and will only appear if the Female Boss's comb is offered at a shrine. ||
 * [[image:http://media.strategywiki.org/images/5/51/MS_Monster_Bodyguard_B.png width="61" height="71" link="http://strategywiki.org/wiki/Image:MS_Monster_Bodyguard_B.png"]] || //**Bodyguard B**//
 * **Level**: 155
 * **HP**: 500,000,000
 * **MP**: 50,000
 * **Avoid**: 50
 * **Knockback**: 250
 * **EXP**: 10,500,000 || Very ugly boss, but he is very powerful. Possesses an attack that brings your HP to 1 but brings your MP to full, so use that attack to your advantage to stay alive. All his gun attacks were removed in GlobalMS, and replaced with equivalent martial arts attacks. ||
 * [[image:http://media.strategywiki.org/images/1/15/MS_Monster_Left_Head_of_HonTale.png width="363" height="350" link="http://strategywiki.org/wiki/Image:MS_Monster_Left_Head_of_HonTale.png"]] || //**Horned Tail's Left Head**//
 * **Level**: 160
 * **HP**: 330,000,000
 * **MP**: 43,000
 * **Avoid**: 18
 * **Knockback**: 50,000
 * **EXP**: 9,732,030 || This is the first preliminary boss before you fight the real Horned Tail. This Head is Ice Based and will use many Ice skills. It can also summon Wyverns, and can cause a new Status Aliment called "Psycho" which can be countered with the use of Heros Will or having the leader of the group hang onto the rope within the room so it cannot move while Psycho is in effect. Can also make itself immune to Physical/Magical attacks for a short time like Zakum. ||
 * [[image:http://media.strategywiki.org/images/b/b8/MS_Monster_Right_Head_of_HonTale.png width="334" height="322" link="http://strategywiki.org/wiki/Image:MS_Monster_Right_Head_of_HonTale.png"]] || //**Horned Tail's Right Head**//
 * **Level**: 160
 * **HP**: 330,000,000
 * **MP**: 43,000
 * **Avoid**: 18
 * **Knockback**: 50,000
 * **EXP**: 9,732,030 || This is the 2nd preliminary boss before you fight the real Horned Tail. This head is Lightning Based and will use many Lightning based attacks with the same effects of the last preliminary head. It can also summon Wyverns and cause Psycho. Can also make itself immune to Physical/Magical attacks for a short time like Zakum. ||
 * [[image:http://media.strategywiki.org/images/a/a1/MS_Monster_Head_A_of_HonTale.png width="253" height="209" link="http://strategywiki.org/wiki/Image:MS_Monster_Head_A_of_HonTale.png"]] || //**Horned Tail's Head A**//
 * **Level**: 160
 * **HP**: 330,000,000
 * **MP**: 43,000
 * **Avoid**: 43
 * **Knockback**: 50,000
 * **EXP**: 13,902,900 || This is the Left Huge Head of HornTail, in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head. ||
 * [[image:http://media.strategywiki.org/images/8/88/MS_Monster_Head_B_of_HonTale.png width="161" height="332" link="http://strategywiki.org/wiki/Image:MS_Monster_Head_B_of_HonTale.png"]] || //**Horned Tail's Head B**//
 * **Level**: 160
 * **HP**: 490,000,000
 * **MP**: 49,000
 * **Avoid**: 45
 * **Knockback**: 50,000
 * **EXP**: 20,673,700 || The strongest of Horntail's heads. This head is Fire element based and has a Dispel Ability so quickly take it out. It also has the ability to be resistant to Magic or Physical attacks. A recent nerf to this part was it doesn't dispel until its hp hits the halfway point. ||
 * [[image:http://media.strategywiki.org/images/3/32/MS_Monster_Head_C_of_HonTale.png width="253" height="209" link="http://strategywiki.org/wiki/Image:MS_Monster_Head_C_of_HonTale.png"]] || //**Horned Tail's Head C**//
 * **Level**: 160
 * **HP**: 330,000,000
 * **MP**: 43,000
 * **Avoid**: 43
 * **Knockback**: 50,000
 * **EXP**: 13,902,900 || This is the Right Huge Head of HornTail,in a smaller, more compact form to fit inside the room. It has the same abilities as the Huge Head. ||
 * [[image:http://media.strategywiki.org/images/6/6e/MS_Monster_Left_Hand_of_HonTale.png width="210" height="141" link="http://strategywiki.org/wiki/Image:MS_Monster_Left_Hand_of_HonTale.png"]] || //**Horned Tail's Left Hand**//
 * **Level**: 160
 * **HP**: 230,000,000
 * **MP**: 35,000
 * **Avoid**: 40
 * **Knockback**: 50,000
 * **EXP**: 9,689,900 || This part of Horned Tail has the ability to drain 3,000 mana every time it attacks. It also increases the Weapon Attack of the entire Body and has the very annoying Psycho Ability. It can Dispel as well. A recent nerf to this part made it so it can't dispel until his HP hits the halfway point. ||
 * [[image:http://media.strategywiki.org/images/f/fa/MS_Monster_Right_Hand_of_HonTale.png width="210" height="141" link="http://strategywiki.org/wiki/Image:MS_Monster_Right_Hand_of_HonTale.png"]] || //**Horned Tail's Right Hand**//
 * **Level**: 160
 * **HP**: 230,000,000
 * **MP**: 35,000
 * **Avoid**: 40
 * **Knockback**: 50,000
 * **EXP**: 9,689,900 || This part of Horned Tail has the ability to drain 3,000 mana everytime it attacks. It also increases the Magic Attack of the entire Body and has the very annoying Psycho Ability. It can also cause your abilities to be sealed and can cause Darkness. ||
 * [[image:http://media.strategywiki.org/images/3/33/MS_Monster_Wings_of_HonTale.png width="469" height="244" link="http://strategywiki.org/wiki/Image:MS_Monster_Wings_of_HonTale.png"]] || //**Horned Tail's Wings**//
 * **Level**: 160
 * **HP**: 270,000,000
 * **MP**: 400,000
 * **Avoid**: 42
 * **Knockback**: 50,000
 * **EXP**: 11,375,000 || This part of Horned Tail can heal HP and MP for all parts of the Body. Its additional abilities are, it can summon 2 Cornian and Dark Cornian, and it has the ability to raise the weapon defense and magic defense of the entire body. ||
 * [[image:http://media.strategywiki.org/images/a/a9/MS_Monster_Leg_of_HonTale.png width="473" height="181" link="http://strategywiki.org/wiki/Image:MS_Monster_Leg_of_HonTale.png"]] || //**Horned Tail's Legs**//
 * **Level**: 160
 * **HP**: 130,000,000
 * **MP**: 38,000
 * **Avoid**: 42
 * **Knockback**: 50,000
 * **EXP**: 5,467,900 || It has a stomp attack which knocks you back to the wall, and another Stomp ability which can cause 2 second stun. The Knockback stomp attack is completely unavoidable. Suggested to take this out first since it can one hit many Night Lords/Bowmasters/Crossbowmasters relatively easy, so pit all Heroes and Paladins against this part at the left side. ||
 * [[image:http://media.strategywiki.org/images/e/e3/MS_Monster_Tail_of_HonTale.png width="406" height="146" link="http://strategywiki.org/wiki/Image:MS_Monster_Tail_of_HonTale.png"]] || //**Horned Tail's Tails**//
 * **Level**: 160
 * **HP**: 80,000,000
 * **MP**: 26,000
 * **Avoid**: 40
 * **Knockback**: 50,000
 * **EXP**: 3,370,400 || It has an earthquake attack. It lifts up its tail and slams it into the ground. You must jump to avoid it. It also has a poison mist attack which is created by farting. Suggested to take this out with the legs since its just as deadly as the legs. A recent nerf to this part was the major decrease in damage from 26000 to 7600, so ranged people that have 7700+ HP should focus on taking this part out. ||
 * [[image:http://media.strategywiki.org/images/a/a4/MS_Monster_Big_Boss.png width="118" height="143" link="http://strategywiki.org/wiki/Image:MS_Monster_Big_Boss.png"]] || //**The Boss**//
 * **Level**: 175
 * **HP**: 150,000,000
 * **MP**: 100,000
 * **Avoid**: 120
 * **Knockback**: 5,000
 * **EXP**: 17,500,000 || The strongest single form boss in the game. This was summoned in JMS in Kaede (Lith Harbor in channel 10) along with the Body Guard A and B. It is normally summoned as soon as Bodyguard B falls. It also boasts the highest Avoidability of all jMS bosses of 120. A powerful boss located at the end of Showa Hideout. ||
 * [[image:http://media.strategywiki.org/images/b/b1/MS_Monster_Merchant.png width="76" height="113" link="http://strategywiki.org/wiki/Image:MS_Monster_Merchant.png"]] || //**Tonosama**//
 * **Level**: 180
 * **HP**: 620,000,000
 * **MP**: 120,000
 * **Avoid**: 42
 * **Knockback**: 250
 * **EXP**: 22,550,000 || The highest level monster in the game. This is the first form, and when defeated it transforms into the toad. Summons Ninja Archers to fight alongside it. New info: He has two attacks, a Physical based ranged attack where he throws candy balls at you for 13k-14k damage and a Magic Based range attack that looks like Arrow rain that also does the same amount but less for people with Element Resistance. Located in Zipangu's brand new Kaede Castle Area. ||
 * [[image:http://media.strategywiki.org/images/c/cf/MS_Monster_Merchant_Frog.png width="315" height="226" link="http://strategywiki.org/wiki/Image:MS_Monster_Merchant_Frog.png"]] || //**Big Toad**//
 * **Level**: 180
 * **HP**: 450,000,000
 * **MP**: 130,000
 * **Avoid**: 45
 * **Knockback**: 250
 * **EXP**: 25,300,000 || The highest level monster in the game. His attacks do the same damage as the first form and the defense is now beefed up to about Grandpa's defense. This is the second form, Summons Blue Toads to fight alongside it. ||