Zakum+PQ

Zakum Info And Stats

Zakum is the strongest monster in any version of MapleStory. You must complete three quests before you can fight him, Adobis in the map The Door To Zakum gives you these quests. He is immune to pretty much everything besides damage, as most bosses are. This includes freezing and poison. Zakum casts spells that raise his physical and magic attack, as well as defense, which means you will need all three classes of warriors: Crusader, White Knight and Dragon Knight to cast Armor Crash, Magic Crash and Power Crash. Zakum has a total of 11 parts, eight arms and three bodies. He also summons six monsters. Here are their stats:

Zakum's Arm 1

This arm drains HP and MP. It is on Zakum's left side.

Level: 140 HP: 20,000,000 MP: 18,000 EXP: 1,680,000 Phys. Atk: 505 Mag. Atk: 460 Phys. Def: 800 Mag. Def: 800 Accuracy: 200 Avoid: 14

Zakum's Arm 2

Zakum's Arm 3

This arm uses Fire and Poison spells. It is on Zakum's left side.

Level: 140 HP: 20,000,000 MP: 18,000 EXP: 1,120,000 Phys. Atk: 530 Mag. Atk: 485 Phys. Def: 800 Mag. Def: 950 Accuracy: 200 Avoid: 14

Zakum's Arm 4

This arm uses Ice and Lightning spells. It is on Zakum's right side.

Level: 140 HP: 20,000,000 MP: 18,000 EXP: 1,680,000 Phys. Atk: 505 Mag. Atk: 460 Phys. Def: 800 Mag. Def: 800 Accuracy: 200 Avoid: 14

Zakum's Arm 5

This arm causes status conditions. It is on Zakum's left side.

Level: 140 HP: 25,000,000 MP: 18,000 EXP: 1,400,000 Phys. Atk: 550 Mag. Atk: 515 Phys. Def: 1050 Mag. Def: 1050 Accuracy: 200 Avoid: 14

Zakum's Arm 6

This arm heals Zakum and his arms at around 50,000 to 55,000 HP per 30 seconds. It is on Zakum's right side.

Level: 140 HP: 25,000,000 MP: 18,000 EXP: 1,400,000 Phys. Atk: 550 Mag. Atk: 515 Phys. Def: 1050 Mag. Def: 1050 Accuracy: 200 Avoid: 14

Zakum's Arm 7

This arm inflicts physical damage. It is on Zakum's left side.

Level: 140 HP: 25,300,000 MP: 18,000 EXP: 1,030,400 Phys. Atk: 510 Mag. Atk: 500 Phys. Def: 1050 Mag. Def: 750 Accuracy: 200 Avoid: 14

Zakum's Arm 8

This arm inflicts physical damage. It is on Zakum's left side.

Level: 140 HP: 25,300,000 MP: 18,000 EXP: 1,030,400 Phys. Atk: 510 Mag. Atk: 500 Phys. Def: 1050 Mag. Def: 750 Accuracy: 200 Avoid: 14

Body

Zakum 1

This is the form Zakum will be in when he is summoned. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

Level: 140 HP: 66,000,000 MP: 30,000 EXP: 0 Phys. Atk: 980 Mag. Atk: 530 Phys. Def: 1,000 Mag. Def: 1,000 Accuracy: 250 Avoid: 12

Zakum 2

After you kill Zakum 1, this will take his place. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

Level: 140 HP: 88,000,000 MP: 35,000 EXP: 0 Phys. Atk: 1,040 Mag. Atk: 550 Phys. Def: 1,100 Mag. Def: 1,300 Accuracy: 250 Avoid: 14

Zakum 3

Zakum's final form, spawns after Zakum 2 is killed. Summons Boogie, Cuzco, Opachu, Pachu, Puco and Punco.

Level: 140 HP: 88,000,000 MP: 35,000 EXP: 7,000,000 Phys. Atk: 1,080 Mag. Atk: 570 Phys. Def: 1,200 Mag. Def: 1,500 Accuracy: 250 Avoid: 16

Summons

Boogie

(Strong against holy attacks)

Level: 35 HP: 14,800 MP: 500 EXP: 400 Phys. Atk: 180 Mag. Atk: 300 Phys. Def: 250 Mag. Def: 300 Accuracy: 250 Avoid: 35

Cuzco

(Strong against holy attacks)

Level: 69 HP: 60,000 MP: 1,000 EXP: 240 Phys. Atk: 372 Mag. Atk: 565 Phys. Def: 320 Mag. Def: 530 Accuracy: 170 Avoid: 40

Opachu

(Strong against holy, lightning and poison attacks) (Immune to ice) (Weak to fire)

Level: 70 HP: 60,000 MP: 1,000 EXP: 250 Phys. Atk: 400 Mag. Atk: 600 Phys. Def: 350 Mag. Def: 550 Accuracy: 180 Avoid: 50

Pachu

(Strong against holy, lightning and poison attacks) (Immune to fire and ice)

Level: 66 HP: 38,000 MP: 600 EXP: 200 Phys. Atk: 300 Mag. Atk: 420 Phys. Def: 250 Mag. Def: 400 Accuracy: 150 Avoid: 35

Puco

Level: 63 HP: 20,000 MP: 100 EXP: 190 Phys. Atk: 257 Mag. Atk: 0 Phys. Def: 200 Mag. Def: 220 Accuracy: 145 Avoid: 36

Punco

(Strong against holy)

Level: 67 HP: 40,000 MP: 700 EXP: 210 Phys. Atk: 310 Mag. Atk: 435 Phys. Def: 270 Mag. Def: 410 Accuracy: 165 Avoid: 37

Explore the Dead Mine

Main

This is the first quest that you will do. In order to start it, you will need to be level 50. Before you go, talk to your 3rd job instructor in El Nath and get his permission to go. Don't forget to do this. The road to this quest is long and hard, you'll encounter a ton of enemies and will be really hard for someone level 50 to do. Plan on going through Zombies, Fly Eyes, Bains and Cerebes, so make sure you bring a lot of potions. I'd reccomend using a Return Scroll for Dead Mine to get there faster, if you don't, just walk through the long path until you get to the dead mine...then continue walking until you get to a map called The Door to Zakum. There's no monsters on this map. Just walk to the right until you see Adobis. Talk to him and pick this quest. He will send you to the Unknown Dead Mine.

A party is required, however members in it are not (you need to be in a party, even if you're the only one in it). This quest may be harder if it's your first time, so I'd recomend bringing a friend or two along.

When you first enter, you'll be in a mine map. You'll need to reference this in order to understand the directions to get the seven keys that you need. They're called "A Key of the Magic Box". You have 30 minutes to complete the quest...GO!

You come in the map in front of map 9.

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