lvl+71-80

Appears with Papulatus Boss (Unofficial Name) Undead Boss Orbis party quest Boss Summons Star Pixie, Lunar Pixie and Luster Pixie. (Unofficial Name) Boss (Unofficial Name) Appear with Pianus Boss (Unofficial Name) Undead (Unofficial Name) Boss JMS only Undead Boss Boss (Unofficial Name) (Unofficial Name) Boss Summons Werewolves 3rd Job Boss Summons Tauromacis 3rd Job Boss Summons Tauromacis 3rd Job Boss Summons Tauromacis 3rd Job Boss Summons Tauromacis 3rd Job Boss Summons Tauromacis Boss > 100,000 (Amoria PQ) Appear with Papulatus Boss (Unofficial Name) (Unofficial Name) Unofficial Name Unofficial Name JMS only
 * ~ Picture ||~ Monster Info ||~ Notes ||
 * [[image:http://media.strategywiki.org/images/7/73/MS_Monster_High_Darkstar.png width="47" height="59" link="http://strategywiki.org/wiki/Image:MS_Monster_High_Darkstar.png"]] || //**High Darkstar**//
 * **Level**: 71
 * **HP**: 10,000
 * **MP**: 200
 * **Avoid**: 23
 * **Knockback**: 10,000
 * **EXP**: 0 || A mine-like monster that is summoned during boss fights. If a player inflicts between 5,000 and 10,000 damage to it, it will self destruct, causing massive damage that almost always results in instant death. In JapanMS, they have nerfed this monster to making it auto-self destruct when touched but lowered its damage from 10k to a mere 8k. As of Patch V.037, JapanMS's Auto-self destruct system applies to GlobalMS's Darkstars, making [|Papulatus] beatable once again. ||
 * [[image:http://media.strategywiki.org/images/a/aa/MS_Monster_Master_Bear.png width="171" height="143" link="http://strategywiki.org/wiki/Image:MS_Monster_Master_Bear.png"]] || //**Tae Roon**//
 * **Level**: 71
 * **HP**: 45,000
 * **MP**: 200
 * **Avoid**: 30
 * **Knockback**: 1,500
 * **EXP**: 860 || A giant Grizzly bear that seems to be the Master of all the fighting [|Grizzly] bears and [|Pandas] within the region. Found in Mu Lung : Area of Wandering Bear, which is a new Hidden Street added into the area. Tae Roon uses 2 types of Punch attacks against you rather than using a claw like attack used by Pandas and Grizzlies. He may "Punch" and fire an energy ball at you, which has a somewhat slow charge time but is relatively quick once launched. If he doesn't do this, he punches the ground with great force. The force becomes a Flame that will knock you back. When in trouble, he will call Grizzlies to back him up. Tae Roon wasn't always a monster; he was once the most promising pupil of Mu Lung temple. Unfortunately, during a trip through the Peach Farm one day, the [|Master Goblin], leader of the sage cats, cast a spell which allows him to control Tae Roon's mind. The masters of Mu Lung feel that it might be possible to bring him around by breaking the spell... ||
 * [[image:http://media.strategywiki.org/images/b/bf/MS_Monster_Cerebes.png width="104" height="79" link="http://strategywiki.org/wiki/Image:MS_Monster_Cerebes.png"]] || //**Cerebes**//* **Level**: 72
 * **HP**: 15,000
 * **MP**: 120
 * **Avoid**: 30
 * **Knockback**: 1,500
 * **EXP**: 295 || A brown dog-like creature that appears in the Cave of Trial, deep in the Dead Mine Dungeon. It has a mysterious earthquake-like attack that can be avoided by jumping, but can hurt quite a bit nevertheless. ||
 * [[image:http://media.strategywiki.org/images/9/9f/MS_Monster_Thug_D.png width="48" height="77" link="http://strategywiki.org/wiki/Image:MS_Monster_Thug_D.png"]] || //**Extra D**//* **Level**: 72
 * **HP**: 15,100
 * **MP**: 200
 * **Avoid**: 18
 * **Knockback**: 250
 * **EXP**: 465 || A Human enemy that only appears in the first three parts of the Showa mansion. Armed with a 1000 and 1400 damage knife attack, they are deadly to Melee type players, but ranged type people can take them out easy. Very good exp from level 79-90. ||
 * [[image:http://media.strategywiki.org/images/c/c3/MS_Monster_Extra_D_CMS.png width="48" height="77" link="http://strategywiki.org/wiki/Image:MS_Monster_Extra_D_CMS.png"]] || //**Extra D**//* **Level**: 72
 * **HP**: 15,100
 * **MP**: 200
 * **Avoid**: 18
 * **Knockback**: 250
 * **EXP**: 465 || A Human enemy that only appears in the first three parts of the Showa mansion. This version appears in Showa Town in GlobalMS and ChinaMS. It doesn't have a knife, but performs the same attacks as the other version. When she dies, she transforms back into a Cloud Fox. Very good exp from level 79-90. ||
 * [[image:http://media.strategywiki.org/images/e/e0/MS_Monster_Rock_Beetle.png width="104" height="66" link="http://strategywiki.org/wiki/Image:MS_Monster_Rock_Beetle.png"]] || //**Beetle**//* **Level**: 72
 * **HP**: 15,200
 * **MP**: 120
 * **Avoid**: 30
 * **Knockback**: 2,000
 * **EXP**: 295 || A strange beetle monster. This monster uses a Super Physical defense buff making it annoying for melee characters to kill. Found in Leafre. ||
 * [[image:http://media.strategywiki.org/images/2/21/MS_Monster_Horb.png width="75" height="82" link="http://strategywiki.org/wiki/Image:MS_Monster_Horb.png"]] || //**Hobi**//* **Level**: 72
 * **HP**: 15,000
 * **MP**: 150
 * **Avoid**: 25
 * **Knockback**: 2,000
 * **EXP**: 295 || A monster found in Leafre, relatively weak. Looks similar to an NPC in the 3rd Job Instructor's home, named Shammos. Humans who use too much dark magic are doomed to turn into Hobi eventually, and that's what happened to Shammos. ||
 * [[image:http://media.strategywiki.org/images/2/27/MS_Monster_CD_Shy.png width="35" height="44" link="http://strategywiki.org/wiki/Image:MS_Monster_CD_Shy.png"]] || //**Shy CD**//
 * **Level**: 72
 * **HP**: 7,900
 * **MP**: 470
 * **Avoid**: 35
 * **Knockback**: 300
 * **EXP**: 700 || A compact disc monster from the Taipei 101 area of Formosa. Seems to be a music CD. Rolls to move and falls over when it dies. ||
 * [[image:http://media.strategywiki.org/images/2/20/MS_Monster_Lucida.png width="59" height="73" link="http://strategywiki.org/wiki/Image:MS_Monster_Lucida.png"]] || //**Lucida**//* **Level**: 73
 * **HP**: 15,500
 * **MP**: 240
 * **Avoid**: 28
 * **Knockback**: 1,200
 * **EXP**: 320 || This monster is found in the deepest part of Orbis' Color Gardens, called Stairway to the Sky. Like the bigger colored kitties, Lucida can attack from a range. It is weak to holy and spawns in large quantities, but has a poor HP to EXP ratio, so they are rarely hunted. They also appear in large numbers at Zipangu's Hall of Mushroom, spawning alongside the [|Blue Mushmom]. ||
 * [[image:http://media.strategywiki.org/images/4/46/MS_Monster_Commander_Skeleton.png width="119" height="134" link="http://strategywiki.org/wiki/Image:MS_Monster_Commander_Skeleton.png"]] || //**Commander Skeleton**//
 * **Level**: 73
 * **HP**: 15,000
 * **MP**: 280
 * **Avoid**: 32
 * **Knockback**: 1,500
 * **EXP**: 315 || The most powerful Skeleton soldier, found in the Perion Excavation site near Sharenian Guild Quest. Rides an undead horse and wears a roman style helm. Uses an attack that is strangely similar to a Fire Mage's Poison Mist attack. It's poison Mist attack deals 200 damage constantly while the player is inside the mist. ||
 * [[image:http://media.strategywiki.org/images/a/a5/MS_Monster_Davy_Zone.gif width="219" height="145" link="http://strategywiki.org/wiki/Image:MS_Monster_Davy_Zone.gif"]] || //**Angry Lord Pirate**//
 * **Level**: 73
 * **HP**: 480,000
 * **MP**: 400
 * **Avoid**: 29
 * **Knockback**: 5,000
 * **EXP**: 8,800 || [|Lord Pirate] is now ticked off. This form will only appear if you open the chest found in an optional stage called "The Area of 100yrold Bellflower" within the PQ. This optional stage is found in Stage 3 and 4. You just need to open 1 chest in order to have to fight Angry Lord Pirate. It's necessary to defeat this form for a quest. ||
 * [[image:http://media.strategywiki.org/images/d/d4/MS_Monster_Homunculus.png width="80" height="104" link="http://strategywiki.org/wiki/Image:MS_Monster_Homunculus.png"]] || //**Homunculus**//* **Level**: 73
 * **HP**: 15,500
 * **MP**: 240
 * **Avoid**: 28
 * **Knockback**: 1,200
 * **EXP**: 320 || An evolved [|Homun], a failed Homunculus created by the powers of Alchemy. Nice experience from Level 70-90 due to a flat map packed with them. Found deep in the Jenumist Laboratories of Magatia. ||
 * [[image:http://media.strategywiki.org/images/c/ca/MS_Monster_Buffoon.png width="125" height="126" link="http://strategywiki.org/wiki/Image:MS_Monster_Buffoon.png"]] || //**Buffoon**//* **Level**: 74
 * **HP**: 16,000
 * **MP**: 120
 * **Avoid**: 27
 * **Knockback**: 1,500
 * **EXP**: 340 || A fat red monster that holds a grandfather clock in of his hands. When you provoke him, he will slash his clock at the ground creating an earthquake which can be avoided by jumping. However, his speed of attack is so quick it's generally impossible to jump in time. Weak to Ice. Located two maps down on the left hand side of Ludibrium's Clock Tower. ||
 * [[image:http://media.strategywiki.org/images/8/84/MS_Monster_Dark_Leyswi.png width="61" height="60" link="http://strategywiki.org/wiki/Image:MS_Monster_Dark_Leyswi.png"]] || //**Dark Rash**//* **Level**: 74
 * **HP**: 15,500
 * **MP**: 150
 * **Avoid**: 27
 * **Knockback**: 1,550
 * **EXP**: 340 || A dark counterpart to Rash. It can use its Curse Powder to curse you, cutting the EXP you'll gain in half. This monster is found in Leafre. ||
 * [[image:http://media.strategywiki.org/images/2/24/MS_Monster_Papa_Pixie.png width="183" height="167" link="http://strategywiki.org/wiki/Image:MS_Monster_Papa_Pixie.png"]] || //**Papa Pixie**//
 * **Level**: 74
 * **HP**: 672,000
 * **MP**: 60,000
 * **Avoid**: 18
 * **Knockback**: 1,500
 * **EXP**: 17,000 || The boss of the Orbis Party Quest. It is basically like Alishar, but with a Dispel skill, different summons, and lower avoidability, along with Higher HP adjusted for level. It is normally summoned when the Dark Nependeath (Summoned by dropping the seeds on the flower pots) is killed. Since it is the king of all Pixies, it summons all three types which, when killed, are turned into deadly Death Pixies. ||
 * [[image:http://media.strategywiki.org/images/f/f4/MS_Monster_Asian_Swordsman.png width="71" height="81" link="http://strategywiki.org/wiki/Image:MS_Monster_Asian_Swordsman.png"]] || //**Asian Swordsman**//
 * **Level**: 74
 * **HP**: 76,000
 * **MP**: 1,000
 * **Avoid**: 30
 * **Knockback**: 2,000
 * **EXP**: 2,320 || A boss from the YuYuan Gardens PvP arena. Looks very similar to a higher level boss that is also from the PvP arena. ||
 * [[image:http://media.strategywiki.org/images/2/2b/MS_Monster_Subwoofer.png width="149" height="113" link="http://strategywiki.org/wiki/Image:MS_Monster_Subwoofer.png"]] || //**Boombox**//
 * **Level**: 74
 * **HP**: 8,000
 * **MP**: 490
 * **Avoid**: 37
 * **Knockback**: 300
 * **EXP**: 750 || An electronic monster from Taipei 101 of Formosa. Fires electricity from the cords that hang off and shakes from side to side when it moves. ||
 * [[image:http://media.strategywiki.org/images/4/48/MS_Monster_Taurospear.png width="186" height="122" link="http://strategywiki.org/wiki/Image:MS_Monster_Taurospear.png"]] || //**Taurospear**//* **Level**: 75
 * **HP**: 16,000
 * **MP**: 120
 * **Avoid**: 30
 * **Knockback**: 1,500
 * **EXP**: 350 || The second most powerful monster in the dungeon, only behind the Jr. Balrog itself. They are immune to poison and fire resistant, and they can use their spears for incredibly long-range attacks which deal over 1100 damage, surpassing the power of many higher-leveld monsters. Though they lost popularity as new areas were released, this monster is now constantly hunted by warriors that have reached 4th job for a storybook that is necessary to start the quest for the Rush skill. Despite appearing only in Sanctuary Entrance III and IV, they are one of the toughest obstacles to reaching Jr. Balrog. ||
 * [[image:http://media.strategywiki.org/images/0/06/MS_Monster_Werewolf.png width="134" height="163" link="http://strategywiki.org/wiki/Image:MS_Monster_Werewolf.png"]] || //**Werewolf**//* **Level**: 75
 * **HP**: 16,000
 * **MP**: 150
 * **Avoid**: 25
 * **Knockback**: 1,500
 * **EXP**: 350 || Famed for dropping the Magician staff "Evil Wings," these beasts have incredibly high weapon defense, and a skill to boost it further. As such, most non-magicians have trouble dealing much damage until higher levels. Thus, these can be more difficult to defeat than their stronger counterpart. They can be frozen, luckily, but the paltry experience isn't worth the trouble. They possess a fierce clawing attack, so be careful. Located deep in the cliffs right of El Nath. ||
 * [[image:http://media.strategywiki.org/images/5/51/MS_Monster_Blood_Boom.png width="75" height="68" link="http://strategywiki.org/wiki/Image:MS_Monster_Blood_Boom.png"]] || //**Blood Boom**//
 * **Level**: 75
 * **HP**: 10,000
 * **MP**: 200
 * **Avoid**: 20
 * **Knockback**: 10,000
 * **EXP**: 0 || Has the same functions as Papulatus' Dark Star. Does massive damage when it explodes, and has a magic attack capable of doing up to 27k. KILL THESE QUICKLY! ||
 * [[image:http://media.strategywiki.org/images/e/e6/MS_Monster_Bunny_Suit.png width="74" height="99" link="http://strategywiki.org/wiki/Image:MS_Monster_Bunny_Suit.png"]] || //**Bunny Dummy**//
 * **Level**: 75
 * **HP**: 8,500
 * **MP**: 500
 * **Avoid**: 37
 * **Knockback**: 300
 * **EXP**: 770 || A mannequin monster from the Taipei 101 area of Formosa. Walks with its arms out like a zombie, and the bunny hood falls off when defeated. ||
 * [[image:http://media.strategywiki.org/images/4/4d/MS_Monster_Droid.png width="110" height="163" link="http://strategywiki.org/wiki/Image:MS_Monster_Droid.png"]] || //**D.Roy**//
 * **Level**: 75
 * **HP**: 16,000
 * **MP**: 150
 * **Avoid**: 25
 * **Knockback**: 1,500
 * **EXP**: 350 || A humanoid robot, connected to a giant chamber containing its mechanical heart. The heart looks much like the one found in Ludibrium's Master Robo. It has a poison mist attack. The strongest technological and (not coincidentally) rarest monster found in Magatia's Alcadno Laboratories. You are asked to retrieve its heart for a quest. ||
 * [[image:http://media.strategywiki.org/images/4/40/MS_Monster_Automatic_Defense_System.png width="149" height="170" link="http://strategywiki.org/wiki/Image:MS_Monster_Automatic_Defense_System.png"]] || //**Automatic Defense System**//
 * **Level**: 75
 * **HP**: 16,000
 * **MP**: 500
 * **Avoid**: 999
 * **Knockback**: 1,500
 * **EXP**: 350 || This surveillance camera floats around in a couple of maps in Magatia. Where it's at, there is also a computer. Simply click the computer to deactivate it's bot catching mechanism. This will seal its return abilities and make it harmless. ||
 * [[image:http://media.strategywiki.org/images/0/02/MS_Monster_Strong_Poison_Golem.png width="148" height="140" link="http://strategywiki.org/wiki/Image:MS_Monster_Strong_Poison_Golem.png"]] || //**Poison Golem Level 2**//
 * **Level**: 75
 * **HP**: 930,000
 * **MP**: 400
 * **Avoid**: 0
 * **Knockback**: 1,500
 * **EXP**: - || The second form of the boss of the brand new Forest of Poison Fog Party Quest, accessible from Elin Forest. When it dies, it respawns as Poison Golem Level 3. It can inflict poison, weakness, and darkness on the party, so be sure to bring all cures! ||
 * [[image:http://media.strategywiki.org/images/f/fc/MS_Monster_copper_Monk.gif width="70" height="75" link="http://strategywiki.org/wiki/Image:MS_Monster_copper_Monk.gif"]] || //**Little Copper Monk**//
 * **Level**: 75
 * **HP**: 20,000
 * **MP**: 300
 * **Avoid**: 35
 * **Knockback**: 1,500
 * **EXP**: 450 || A monster which use kicks as its main attack. Only appears in JMS's ShaoLin Temple's CangJing Tower. ||
 * [[image:http://media.strategywiki.org/images/7/7e/MS_Monster_Dark_Klock.png width="128" height="130" link="http://strategywiki.org/wiki/Image:MS_Monster_Dark_Klock.png"]] || //**Dark Klock**//
 * **Level**: 76
 * **HP**: 18,000
 * **MP**: 200
 * **Avoid**: 27
 * **Knockback**: 1,500
 * **EXP**: 370 || A darker counterpart of Klock. Has a much more potent magic attack and actually drops a few items of value (Steely, 60% Overall INT), but is otherwise generally unworthy of hunting. ||
 * [[image:http://media.strategywiki.org/images/1/16/MS_Monster_Iron_Beetle.png width="104" height="68" link="http://strategywiki.org/wiki/Image:MS_Monster_Iron_Beetle.png"]] || //**Dual Beetle**//* **Level**: 76
 * **HP**: 18,000
 * **MP**: 200
 * **Avoid**: 27
 * **Knockback**: 2,000
 * **EXP**: 370 || The Beetle's exoskeleton is now made of steel, making it stronger. It uses a Super Magic defense buff making it annoying for Magic attack people to kill. But other than that it's just an ordinary Beetle. Found in Leafre. ||
 * [[image:http://media.strategywiki.org/images/d/db/MS_Monster_Pin_Horb.png width="75" height="83" link="http://strategywiki.org/wiki/Image:MS_Monster_Pin_Horb.png"]] || //**Green Hobi**//* **Level**: 76
 * **HP**: 18,000
 * **MP**: 200
 * **Avoid**: 28
 * **Knockback**: 2,000
 * **EXP**: 370 || another monster found in Leafre. Stronger than an ordinary Hobi. This version of the Hobi can summon Thornbushes when its provoked. Somewhat resembles an NPC in El Nath's Chief Residence. ||
 * [[image:http://media.strategywiki.org/images/a/a5/MS_Monster_Davy_Zone.gif width="219" height="145" link="http://strategywiki.org/wiki/Image:MS_Monster_Davy_Zone.gif"]] || //**Enraged Lord Pirate**//
 * **Level**: 76
 * **HP**: 540,000
 * **MP**: 500
 * **Avoid**: 30
 * **Knockback**: 5,000
 * **EXP**: 12,000 || This is the boss of the Herb Town Party Quest, for characters from level 55-100. The strongest form that can appear is this PQ. To get Lord Pirate Enraged, you have to open both of his chests in the Bellflower Optional stages found within stages 3 and 4. This version must be defeated for a quest. ||
 * [[image:http://media.strategywiki.org/images/e/e2/MS_Monster_Thorn_Trap.png width="72" height="43" link="http://strategywiki.org/wiki/Image:MS_Monster_Thorn_Trap.png"]] || //**Thornbush**//
 * **Level**: 76
 * **HP**: 8,000
 * **MP**: 0
 * **Avoid**: 20
 * **Knockback**: 10,000
 * **EXP**: 0 || An obstacle created by the green Hobi, its relatively easy to defeat. ||
 * [[image:http://media.strategywiki.org/images/7/79/MS_Monster_CD_Angry.png width="35" height="44" link="http://strategywiki.org/wiki/Image:MS_Monster_CD_Angry.png"]] || //**Mad CD**//
 * **Level**: 76
 * **HP**: 8,500
 * **MP**: 500
 * **Avoid**: 40
 * **Knockback**: 300
 * **EXP**: 800 || A compact disc monster from Taipei 101 of Formosa. Looks much meaner than the other CD, but isn't that much stronger. It also seems to be a music CD. It is no faster than its shy companion. ||
 * [[image:http://media.strategywiki.org/images/b/b9/MS_Monster_Deep_Buffoon.png width="125" height="126" link="http://strategywiki.org/wiki/Image:MS_Monster_Deep_Buffoon.png"]] || //**Deep Buffoon**//* **Level**: 77
 * **HP**: 19,000
 * **MP**: 140
 * **Avoid**: 28
 * **Knockback**: 2,000
 * **EXP**: 385 || A redder and more powerful counterpart of Buffoon. Basically, it has the same attacks as Buffoons, though they are much more potent. Still weak to Ice. spawns with Buffoons in the same map on the left side of Ludibrium's Clock Tower. ||
 * [[image:http://media.strategywiki.org/images/e/e0/MS_Monster_Blonde_Girl.png width="71" height="95" link="http://strategywiki.org/wiki/Image:MS_Monster_Blonde_Girl.png"]] || //**Girl Dummy**//
 * **Level**: 77
 * **HP**: 8,600
 * **MP**: 530
 * **Avoid**: 40
 * **Knockback**: 300
 * **EXP**: 800 || A mannequin monster from Taipei 101 in Formosa. Fires a magic attack that looks something like Magic Bolt. ||
 * [[image:http://media.strategywiki.org/images/b/ba/MS_Monster_Sage_Cat_Boss.png width="178" height="202" link="http://strategywiki.org/wiki/Image:MS_Monster_Sage_Cat_Boss.png"]] || //**Master Goblin**//
 * **Level**: 77
 * **HP**: 108,000
 * **MP**: 520
 * **Avoid**: 27
 * **Knockback**: 2,500
 * **EXP**: 2,280 || The leader of the Sage Cats, street cats which gained immense power from the Legendary Being's scroll and the Book Ghost. It spawns in a special area of Mu Lung called "Master Goblin's Forest." Master Goblin is an exceptionally devious creature, tricking people with poisons and taking over the mind of Tae Roon with a dark spell. His goal is to conquer Mu Lung and defeat the masters inside to prove he is superior. Take great care when dealing with him. ||
 * [[image:http://media.strategywiki.org/images/3/37/MS_Monster_Hengki.png width="83" height="98" link="http://strategywiki.org/wiki/Image:MS_Monster_Hengki.png"]] || //**Hankie**//* **Level**: 78
 * **HP**: 20,000
 * **MP**: 100
 * **Avoid**: 30
 * **Knockback**: 2,000
 * **EXP**: 400 || Its magic attack can cause stun, so they might not be a good monster to train on if you can't kill them quickly. ||
 * [[image:http://media.strategywiki.org/images/3/3a/MS_Monster_Yeti_and_Pepe.png width="110" height="157" link="http://strategywiki.org/wiki/Image:MS_Monster_Yeti_and_Pepe.png"]] || //**Yeti and Pepe**//* **Level**: 78
 * **HP**: 20,000
 * **MP**: 100
 * **Avoid**: 30
 * **Knockback**: 2,500
 * **EXP**: (Yeti - 455), (Pepe - 420) || A Yeti carrying a Pepe around in a cart. Once their combined HP runs out, they separate and becomes able to be defeated. They drop some pretty rare items, and have the normal El Nath fire weakness/ice resistance. Their main method of attack is the Yeti's ground pound, and, as usual, jumping evades it. Located just before the 50+ area in El Nath. ||
 * [[image:http://media.strategywiki.org/images/f/f3/MS_Monster_Lycanthrope.png width="134" height="163" link="http://strategywiki.org/wiki/Image:MS_Monster_Lycanthrope.png"]] || //**Lycanthrope**//
 * **Level**: 80
 * **HP**: 27,000
 * **MP**: 300
 * **Avoid**: 28
 * **Knockback**: 5,000
 * **EXP**: 850 || A much more powerful Werewolf, able to summon its lower brethren, and sporting a resistance to ice-based attacks at the expense of a fire-based weakness. However, much as a Werewolf has a high weapon defense, a Lycanthrope has a high magic defense. Lycanthropes, according to General Maestro of Omega Sector, were created from an experiment by a mad scientist(Said in the quest, Monster Rumor Mill). A powerful Fire Wizard/Mage, however, can handle one without much trouble. Make sure to avoid its claw attack though; use the same methods to avoid it as you would on a Werewolf! It is one of only a handful of non-boss monsters known to drop Ilbi throwing stars and summon weaker monsters. Weaker versions of this monster are assigned on a plot to capture Tylus in a Henesys PQ style map dubbed the "El Nath PQ." Located deep in El Nath, just before the Zombie maps. ||
 * [[image:http://media.strategywiki.org/images/5/52/MS_Monster_Dances_with_Balrog%27s_Clone.png width="70" height="98" link="http://strategywiki.org/wiki/Image:MS_Monster_Dances_with_Balrog%27s_Clone.png"]] || //**Dances with Balrog's Clone**//
 * **Level**: 80
 * **HP**: 150,000
 * **MP**: 345
 * **Avoid**: 15
 * **Knockback**: 2,000
 * **EXP**: 2,400 || The dark clone of Dances with Balrog. In order to advance as a Crusader, White Knight, or Dragon Knight, a warrior must challenge this monster when above level 70 and defeat it. Has a powerful attack that only works melee. Wields a glowing version of the level 80 one handed axe Gaea. While it's hard to avoid in battle since a Warrior needs to go close as well, if you need to heal or re-add enchantment, you can just run away from the clone and he won't be able to hurt you at any distance. He is also able to cast Blind, striking at a warrior's weakness of lower accuracy and hurting a warrior's chances to hit the boss. ||
 * [[image:http://media.strategywiki.org/images/5/5d/MS_Monster_Grendel_The_Really_Old%27s_Clone.png width="87" height="160" link="http://strategywiki.org/wiki/Image:MS_Monster_Grendel_The_Really_Old%27s_Clone.png"]] || //**Grendel The Really Old's Clone**//
 * **Level**: 80
 * **HP**: 90,000
 * **MP**: 820
 * **Avoid**: 10
 * **Knockback**: 1,500
 * **EXP**: 2,400 || The dark clone of Grendel the Really Old. In order to advance as a Mage or Priest, a magician must challenge this monster when level 70 or above and defeat it. Uses 3rd Job Mage skills, such as Explosion. Slowest attacking clone and an easy fight for mages, since it cannot teleport, while they can (teleporting at the right moment negates Grendel's attacks). It can also seal however, blocking all of a magician's ability to fight. ||
 * [[image:http://media.strategywiki.org/images/0/02/MS_Monster_Athena_Pierce%27s_Clone.png width="54" height="70" link="http://strategywiki.org/wiki/Image:MS_Monster_Athena_Pierce%27s_Clone.png"]] || //**Athena Pierce's Clone**//
 * **Level**: 80
 * **HP**: 120,000
 * **MP**: 510
 * **Avoid**: 25
 * **Knockback**: 1,500
 * **EXP**: 2,400 || The dark clone of Athena Pierce. In order to advance as a Ranger or Sniper, a bowman must challenge this monster when level 70 or above and defeat it. She is wearing a brown Lineros (level 70 female overall) and wields the famed Dark Arund. Seems to have a slower attack rate than evil dark lord, unless it decides to use strafe. The strafe fired by Athena is unusual in that it is only a single powerful arrow. Athena is also able to inflict weakness, which will interfere with jumpshots and evading Athena's attacks. ||
 * [[image:http://media.strategywiki.org/images/7/71/MS_Monster_Dark_Lord%27s_Clone.png width="47" height="66" link="http://strategywiki.org/wiki/Image:MS_Monster_Dark_Lord%27s_Clone.png"]] || //**Dark Lord's Clone**//
 * **Level**: 80
 * **HP**: 120,000
 * **MP**: 510
 * **Avoid**: 32
 * **Knockback**: 1,500
 * **EXP**: 2,400 || The dark clone of the Dark Lord. In order to advance as a Chief Bandit or Hermit, a thief must challenge this monster when level 70 or above and defeat it. Also uses 3rd Job skills, such as a Hermit's Avenger. Wears a Golden version of the level 60 thief hat Identity, and wields the Dark Scarab and a Dark stud top and bottoms. It can use weaken, which is a disadvantage to assassins, so stay out of it's affliction range. The Tauromacis it summons when near death prove to be more annoying than the boss itself, so try to finish it off before they can be summoned. ||
 * [[image:http://media.strategywiki.org/images/2/22/MS_Monster_Pirate_Instructor.png width="52" height="65" link="http://strategywiki.org/wiki/Image:MS_Monster_Pirate_Instructor.png"]] || //**Kairin's Clone**//
 * **Level**: 80
 * **HP**: 130,000
 * **MP**: 410
 * **Avoid**: 18
 * **Knockback**: 1,500
 * **EXP**: 2,400 || The dark clone of Kairin. In order to make the job advancement as an Infighter, a Pirate must challenge this monster when level 70 or above and defeat it. It uses many attack skills from both job divisions. The Tauromacis it summons when near death prove to be more annoying than the boss itself, so try to finish it off before they can be summoned. ||
 * [[image:http://media.strategywiki.org/images/2/22/MS_Monster_Pirate_Instructor.png width="52" height="65" link="http://strategywiki.org/wiki/Image:MS_Monster_Pirate_Instructor.png"]] || //**Kairin's Clone**//* **Level**: 80
 * **HP**: 70,000
 * **MP**: 200
 * **Avoid**: 15
 * **Knockback**: 0
 * **EXP**: 0 || The dark clone of Kairin. It's currently unknown how one fights this version. ||
 * [[image:http://media.strategywiki.org/images/0/08/MS_Monster_Jr._Balrog.png width="160" height="156" link="http://strategywiki.org/wiki/Image:MS_Monster_Jr._Balrog.png"]] || //**Jr. Balrog**//
 * **Level**: 80
 * **HP**: 50,000
 * **MP**: 500
 * **Avoid**: 30
 * **Knockback**: 3,000
 * **EXP**: 2,000 || The highest-level monster in all of Victoria Island, found in the deepest part of Ant Tunnel (at the center of the Dungeon). Drops all level 70 weapons (65 for Magician), and has some powerful attacks that can deal well over 2000 damage. Stay away unless your HP is high enough. ||
 * [[image:http://media.strategywiki.org/images/8/8c/MS_Monster_Low_Darkstar.png width="47" height="59" link="http://strategywiki.org/wiki/Image:MS_Monster_Low_Darkstar.png"]] || //**Low Darkstar**//
 * **Level**: 80
 * **HP**: 10,000
 * **MP**: 200
 * **Avoid**: 15
 * **Knockback**: 10,000
 * **EXP**: 0 || Kill them quickly. Their explosion attack is nothing to laugh at (unless one finds hilarity in death), normally causing instant death. In Japan MapleStory, they have nerfed this monster to making it auto-self destruct when touched but lowered its damage from 10k to 4k. As of Patch V.037, JMS's Auto-self destruct system applies to Global Darkstars, making Papulatus beatable once again. ||
 * [[image:http://media.strategywiki.org/images/6/62/MS_Monster_Harpy.png width="66" height="92" link="http://strategywiki.org/wiki/Image:MS_Monster_Harpy.png"]] || //**Harp**//* **Level**: 80
 * **HP**: 27,000
 * **MP**: 300
 * **Avoid**: 28
 * **Knockback**: 2,800
 * **EXP**: 850 || It possesses a magic attack that can sometimes cause darkness, so warriors MIGHT have some trouble with them if they don't kill them quickly. Resembles the early versions of a 4th job Crossbow Master's summon hawk; found in Leafre. ||
 * [[image:http://media.strategywiki.org/images/2/25/MS_Monster_Ninja_White.png width="57" height="74" link="http://strategywiki.org/wiki/Image:MS_Monster_Ninja_White.png"]] || //**Jounin**//
 * **Level**: 80
 * **HP**: 25,000
 * **MP**: 350
 * **Avoid**: 30
 * **Knockback**: 250
 * **EXP**: 1,150 || A high ranked ninja. Wields an enormous shuriken and fights like an assassin. Located in Zipangu's Kaede Castle. ||
 * [[image:http://media.strategywiki.org/images/6/66/MS_Monster_Tap_Dancer.png width="61" height="103" link="http://strategywiki.org/wiki/Image:MS_Monster_Tap_Dancer.png"]] || //**Boy Dummy**//
 * **Level**: 80
 * **HP**: 9,000
 * **MP**: 550
 * **Avoid**: 45
 * **Knockback**: 300
 * **EXP**: 850 || A mannequin monster from Taipei 101. Has a magic-Bolt like attack and a separate skill. It also has a MUCH better HP/EXP ratio than Lycanthropes, for the same EXP. He walks very awkwardly and stops to dance from time to time. ||
 * [[image:http://media.strategywiki.org/images/d/d3/MS_Monster_Homunscullo.png width="109" height="114" link="http://strategywiki.org/wiki/Image:MS_Monster_Homunscullo.png"]] || //**Homunscullo**//* **Level**: 80
 * **HP**: 27,000
 * **MP**: 300
 * **Avoid**: 28
 * **Knockback**: 2,800
 * **EXP**: 850 || A huge, monstrous Homunculus, a failed attempt at creating a person with the powers of Alchemy. A wretched monster rarely found in the deepest parts of Magatia's Jenumist Laboratories with its weaker counterparts. ||
 * [[image:http://media.strategywiki.org/images/d/d3/MS_Monster_Detroit_and_Roy.png width="106" height="145" link="http://strategywiki.org/wiki/Image:MS_Monster_Detroit_and_Roy.png"]] || //**Deet and Roy**//* **Level**: 80
 * **HP**: 27,000
 * **MP**: 300
 * **Avoid**: 999?
 * **Knockback**: 2,800
 * **EXP**: 850 || Another Bot-catching monster, found in Magatia. Looks like an advanced form of the D.Roy. ||
 * [[image:http://media.strategywiki.org/images/1/19/MS_Monster_Wolf_Spider.png width="80" height="54" link="http://strategywiki.org/wiki/Image:MS_Monster_Wolf_Spider.png"]] || //**Wolf Spider**//* **Level**: 80
 * **HP**: 28,000
 * **MP**: 350
 * **Avoid**: 30
 * **Knockback**: 1,000
 * **EXP**: 1,200 || A powerful mechanical spider monster that roams the deepest parts of Bigger Ben in New Leaf City. Currently, this is the most powerful non-boss monster located on Masteria. They had something to do with running Jack Masque out of Amoria. They've been known to drop ilbis and blue screamers, just like Lycanthropes, only these monsters have a better spawn rate. Their touch damage is around 1.6k, so they are deadly to wandering newbies. They are also one of the few high level monsters that have no magic attacks. ||
 * [[image:http://media.strategywiki.org/images/9/94/MS_Monster_Bacal.png width="75" height="61" link="http://strategywiki.org/wiki/Image:MS_Monster_Bacal.png"]] || //**Bacal**//* **Level**: 80
 * **HP**: 50,000
 * **MP**: 100
 * **Avoid**: 28
 * **Knockback**: 2,000
 * **EXP**: 400 || A squishy black slime creature, similar to the others around Singapore. This one, however, is far more powerful, and sports two miniature trees growing out the side of its head. It gives a huge amount of EXP, but also has high avoid. It's currently unreleased and comes in two varieties. Signs indicate it may be summoned by the powerful future Singapore boss, Krexel. ||
 * [[image:http://media.strategywiki.org/images/b/bd/MS_Monster_Burning_Gas_Attack.png width="87" height="104" link="http://strategywiki.org/wiki/Image:MS_Monster_Burning_Gas_Attack.png"]] || //**Burning Gas Attack**//
 * **Level**: 80
 * **HP**: 50,000
 * **MP**: 100
 * **Avoid**: 40
 * **Knockback**: 5,000
 * **EXP**: 4,230 || It looks like a tank of flammable gas which has begun leaking and caught fire. If a player steps into the flames, they'll be engulfed in a ball of blue fire, similar to the effect given off by Nightmare. It's an monster from Singapore, related to the mysterious boss Krexel. ||
 * [[image:http://media.strategywiki.org/images/2/24/MS_Monster_Bear_Swordsman.gif width="80" height="80" link="http://strategywiki.org/wiki/Image:MS_Monster_Bear_Swordsman.gif"]] || //**Black Bear Swordsman**//
 * **Level**: 80
 * **HP**: 40,500
 * **MP**: 150
 * **Avoid**: 28
 * **Knockback**: 3,000
 * **EXP**: 850 || A Black Bear carrying a sword. It drops Blue Screamer, Raging Fire Staff, Ilbi Throwing-Stars and other good items. Found in Shaolin Temple. ||
 * [[image:http://media.strategywiki.org/images/5/5e/MS_Monster_Copper_Spear_Monk.gif width="105" height="130" link="http://strategywiki.org/wiki/Image:MS_Monster_Copper_Spear_Monk.gif"]] || //**Copper Monk**//
 * **Level**: 80
 * **HP**: 25,000
 * **MP**: 300
 * **Avoid**: 38
 * **Knockback**: 3,500
 * **EXP**: 1,050 || A monster which use a stick as its main attack. Only appears along with some copper monks in CangJing Tower of JMS's Shaolin Temple. ||